Character Death in D&D

I’ve been stewing over this piece for a few weeks now, and it’s something that has been prompted by the backlash Matthew Mercer has gotten for the death of the beloved character, Mollymauk Tealeaf. Oh, yeah, spoilers if you’re three weeks behind on the show, sorry. So, yeah, I’m going to talk today about handling…

World Building 6 – Economics and You(r World)

Let’s step back from the heavy topics like race, culture, and sex/gender for a bit and talk about the always exciting world of economics! I’m not going to get into the sexy topics of trade wars among nations or rival guilds assassinating each other’s leaders to gain control of a particular region’s apple production (though those…

World Building 5 – Mythology and Culture

One of the goals for my new homebrew world that I’m most passionate about is to remove many of the old fantasy tropes that bring all their baggage with them to any new edition.  I’ve talked about these in my last two World Building columns on Race and Culture. Now, I’m going to turn away…

World Building 4: From Races to Cultures

I know that I touched on Race and Racism in my last World Building post, but as I’ve thought about the issue more, I think that we, as gamers, can go beyond these basic descriptions in our manuals to create living, breathing, realistic worlds in which to tell our stories. We can create worlds that…

Hit Me with Your One-Shot!

This post has been delayed a few weeks due to my hectic schedule over the past few weeks, but what I’ve been doing has helped me refine this post.  For those not following my personal Twitter, I’ve been participating in RPG Lab’s Women in Tabletop Gaming Month event. I’ve participated in three panels and DMed…

My “Player’s Notebook”

Today, I’m going to share something that’s a bit different. I’m not going to talk about world building or advice for Dungeon Masters/Game Masters or even social issues in tabletop gaming. Instead, I’m going to give players tips on something that has helped me be a better player and more engaged with the story and…

World Building 3 – Race and Racism in Tabletop RPGs

This is more of a thought piece on how to incorporate real-world issues realistically into the fantasy worlds of our tabletop RPGs. Scholars of popular culture from Henry Jenkins to the present have long noted that we can use such conflicts in fictional worlds to discuss similar issues in our own world. Heck, we all…

It’s Not a Trap! When Less is More

I’ll start this off by stating the most basic truth:  I’m not a huge fan of traps in dungeon design.  I think that, more often than not, it’s an easy and lazy way to add difficulty or challenge to a dungeon.  Also, it’s not realistic to have numerous doors and chests and floor panels and…

Open Legend RPG – First Thoughts

So, Leigh kickstarted the Open Legend RPG, and the Core Rulebook arrived this Wednesday. Open Legend is “a game of storytelling and adventure” that seeks to provide a set of rules that enable groups to tell stories from any genre in a manner that combines freeform storytelling with strategic fun. It’s similar to Iron Crown’s Champions system, which, though I…

The Five Area Dungeon

This post is about dungeon crafting, and it’s based on the Five Room Dungeon model. What I’m going to offer here are a few tips on expanding that model for those who want longer, more in-depth dungeons, why I like the “Five Room” model, and a refutation of some of the main criticisms of that…